Also most servers are capping the visibility of the connected clients anyway, so 2500 should be enough. ![]() Just because my framerate is still very good and I can see enough to scan the enviroment for enemy snipers or vehicles. The higer the visibility the further you can see objects at the horizon. Visibility is the distance in game at which the engine will fade out objects in the distance. Which needs of course a lot more performance. Sampling will render your screen x times the selected value (in percent)īasically at 200% sampling, your GPU needs to render twice as many pixel per frame than your native resolution. If your system is more powerful than mine, then go ahead and set what ever you want.īut the two things you dont want to mess with are: Here are my settings: (Tuned for my system of course) ![]() ![]() I'll only cover the ones that have a big performance impact. In my experience, some of these settings have a great impact on your FPS.
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